Her motivations and given circumstances borrow heavily from horror tropes - a supernatural child separated from her parents who forcibly projects the desired parent-child relationship onto the adults in her life.īut when her character is viewed in the context of Ethan and Mia's struggling relationship as well as the parental themes explored in Resident Evil Village, Eveline proves to be a vital character to the narrative efficacy of the Winters Saga. It's interesting to note that Capcom continued their theme of mind-control with the character of Donna Benviento in Village. Bearing a striking aesthetic resemblance to one another, Eveline can potentially be seen as a narrative precursor to Donna and a meaningful lens through which to view the evolution of Capcom's zombie aesthetic. Although she is most apparent at the end of the game, perceptive players will see hints of Eveline's presence and her mind-control powers from the game's first chapter. The human bioweapon responsible for the situation in Louisiana, Eveline is an example of brief narrative design executed exceedingly well. Players who choose her are rewarded with a predictably thin conclusion to her story when she is abruptly killed by Eveline. The game's DLC End of Zoe and Daughters gives players more Zoe content, but not enough to leave fans in anticipation for any future appearances she might make in the series. Even at this late stage of the game, Zoe has hardly earned enough empathy across the game's narrative to warrant forsaking Mia. This is most tangibly apparent when, before the game's penultimate sequence, Ethan is given the choice to save either Mia or Zoe with an antidote for the Mold. RELATED: 10 Hilarious Resident Evil Village Memes That Make Us Laugh In this way, the character feels like a narrative device rather than a full fleshed-out individual. She calls Ethan at various points throughout the game to give relevant exposition and guide players toward his next puzzle or boss encounter. The Bakers' biological daughter represents one of the thinnest narrative designs in Resident Evil VII. Players primarily interact with Zoe over the telephone.
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